Thursday, May 5, 2011

Vince Alive Review

Vince Alive
Vince Alive seems like it would be an interesting game.  The idea is interesting but suffers from some serious design issues in my opinion. The first level is quite difficult and doesn't ramp up slow enough to allow you to get used to the game mechanics. The inclusion of the the pinwheels in the very first level is a poor choice since it doesn't allow you to get used to using the bombs to launch the character. The main problem for me is the excessively difficult starting levels. The problems are compounded by the fact that there is no way to see the whole level to plan how you are going to get through to the end point. So you end up winging it and that again increases the difficulty of the game. Yes you do get a pan of the level at the start of the level but it is quick and doesn't give you time to see how you might want to clear it. There are also problems with the menus. When I select the second instructions screen to actually see the instructions the game freezes and I have to kill it and start over.

The game mechanics are innovative and the graphics are nice. Unfortunately there is a long list of problems with the game that need to be addressed by the developer. Until some of these items are addressed by the developer I am going to give this game a score of 1.5. I think the game could have the possibility to be a 3 or 3.5 if all these things are addressed.

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